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Hardcover Guide to the Technocracy Book

ISBN: 1565044177

ISBN13: 9781565044173

Guide to the Technocracy

(Part of the Mage: the Ascension Series)

We are the greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and... This description may be from another edition of this product.

Recommended

Format: Hardcover

Condition: Acceptable

$28.79
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Customer Reviews

5 ratings

The real guide to the good guys/gals...

When I was first introduced to Mage:TA, I wondered why everyone thought the Technocratic Union were the antagonists. After reading a few of the first convention books I could see why. As much as I loved the group from the beginning, I had to admit they weren't suitable for play. With the release of Guide to the Technocracy, it seemed as though the whole Union had been reorganized. Not only are the Technocrats more human, their goals are geared more towards the protection of humanity from the horrors of the unknown. White Wolf did a really good job with this book. It succeeded in making a former faceless monolith into a living entity with a feel of humanity. The Technocracy tries to be the good-guys, but like with any group, there are always those who are in the gray areas. The Technocracy is not better or worse than the Traditions. They are just another group of mages who believe in science and reason. The history of the Union was a fascinating read and the art is alright. The book has all the information you need to create a Technocratic agent along with info on a handful of procedures, cybernetics, and devices. The information on the various conventions is detailed enough so that the previous guides are not really needed, though they can still be helpful.This book is a must for any fan of the Technocracy. It flows smoothly and really improves on the once monolithic and inhuman Union. It is perfect for players who want to play secret agents, cyborgs, deep space explorers, space marines, or any other modern or sci-fi character.

A guide to the "good guys"

This great book makes you want to play as the traditional bad guys from Mage. In a completely different mood than classical Mage, Guide to the Technocracy lets you get in the war as a Mage full of gadgets, in the spirit of TV series such as X-Files, Nikita or Mission: Impossible.New backgrounds, skills, merits/flaws are presented. The Spheres are given for the first time in Mage books a whole technological view, and the history part is simply excellent, giving the Techies a whole new view as the "good guys".A great book, indeed!

Brilliant resource

I don't often run campaigns; most of the Mage books I purchase are resources for online gaming. This book, however, made me want to collect all my friends and run a game as soon as possible.It has been Whitewolf's tendency in the past to present the Mages' enemies as monolithic forces; mindless incarnations of evil. Very two-dimensional. The Technos are the evil government oppressors, the nephandi are all freddy kreuger wannabes. While this is still the case with the Nephandi, this book added a good dash of flavor and depth to the Technocrats as PCs. This book is Mage: the Ascension for X-files affictionados.Those who read Guide to the Technocracy will find themselves wondering if.. maybe -- just maybe -- we might be better off if the black hats actually won the war..

One World, One Union

Superstitionist "tradition" mages have all but fully tried to pull the world back into the bleak depression of the Dark Ages with their hollow, misguided philo-religious rhetoric. The Technocracy, Harbringer of Reason, fights the good fight to resuce the Masses from the clutches of disorder. Be an Enlightened (and fully equipped) soldier to battle back the Reality Deviants who live in the past, so that the Future will be secured!

A must-have for Technocrats

I would have to say that this work of verbose art has taught me all that I will ever need or want to know concerning the Technocracy for White Wolf roleplaying games. This book itself would possibly persuade you into trying out the role of a Technocratic character, just by the presentation of each Convention itself.
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