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Hardcover Graphics Programming in C++: Writing Graphics Applications for Windows 98 Book

ISBN: 3540761853

ISBN13: 9783540761853

Graphics Programming in C++: Writing Graphics Applications for Windows 98

A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics... This description may be from another edition of this product.

Recommended

Format: Hardcover

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Customer Reviews

3 ratings

A good wide range, but spread too thin.

Well, there's my opinion in the title. This book covers a lot of different things from dialog boxes to sprites to 3d rendering. However, beware, if you are a beginner, you WILL need more than this. It covers dialog boxes in less than one page. It gives maybe one example program per major concept and just describes the rest. This book gives you a good basic understanding of the Windows programming environment. However, if you think you can just sit down on a Saturday, start typing up the source, and get it to run, think again. It may just be my horrible typing or my compiler, but I had some major problems with the examples used here and eventually had to borrow a larger one with more examples from a friend. Again, its a great overview, but it won't help if you have little idea what you are doing.

Very Informative but not for the novice

This is a very well written book on designing your own graphics applications for Windows, no matter what type of application you are wanting to do. Mark Walmsley goes into good detail about designing many different types of applications from simple display program to advanced subjects such as 3D modeling. Mr. Walmsley address many common errors and pitfalls with the included examples. The only downside to this book is that you must have a good working knowledge of C++ and Windows to be able to fully understand all of the concepts he describes. Being a relativly new person to C++ I found on many occasions having to look through many other resources to understand some items that the book takes for granted that you should already know.I would reccomend this book to anyone who is interested in writing a graphics application, but I would say that if you are a beginning programmer you either will want to keep other books handy or try one of the other titles that is available first.

A good starting point for the beginner

The great strength of Walmsley's book is that it covers writing a graphical application under Windows, from start to finish. The reader is taken on a whistle stop tour of Windows GDI programming, vector and sprite based graphics, the mathematics of 3D translations, and even some assembly language tricks for speeding things up. It's a good place for a beginner to get into computer graphics, as the writing is clear and accessible throughout.The trouble is that the breadth of material covered is at the expense of the depth of information. Programming with DirectX is conspicuous by its absence, and the theory doesn't go any further than 3D transformations. More advanced readers would be advised to purchase Foley and van Dam's "Computer Graphics: Principles and Practice" instead, though, to be fair, the books are aimed at different markets.
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