Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing...
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Computer Science Computers Computers & Technology Desktop Publishing Education & Reference Engineering Game Programming Graphic Design Graphics & Multimedia Graphics & Visualization Programming Software Software Design, Testing & Engineering Structured Design Web Development & Design