Skip to content
Scan a barcode
Scan
Added to your cart
Hardcover Gpu Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics Book

ISBN: 0321228324

ISBN13: 9780321228321

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics

Includes product-oriented case studies, tutorials, code samples and demos. This book contains articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in graphics processing units (GPUs), as well as fundamental techniques for creating visual effects. This description may be from another edition of this product.

Recommended

Format: Hardcover

Temporarily Unavailable

16 people are interested in this title.

We receive 2 copies every 6 months.

You Might Also Enjoy

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Randima Fernando

from: $6.89

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Randima Fernando, Matt Pharr

from: $38.49

Graphics Gems III
Graphics Gems III
David Kirk

from: $7.19

Graphics Gems V
Graphics Gems V
Alan W. Paeth

from: $11.09

Fundamentals of Computer Graphics
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley, Michael Ashikhmin

from: $6.19

Game Programming Gems
Game Programming Gems
Mark DeLoura

from: $18.59

Graphics Gems
Graphics Gems
Andrew S. Glassner

from: $7.09

Game Programming Gems 2
Game Programming Gems 2

from: $12.89

Real-Time Rendering
Real-Time Rendering
Naty Hoffman, Tomas Akenine-Möller, Eric Haines

from: $5.79

Graphics Gems (The Graphics gems series)
Graphics Gems (The Graphics gems series)

from: $18.69

Graphics Gems I
Graphics Gems I
Andrew S. Glassner

from: $10.19

OpenGL SuperBible: Comprehensive Tutorial and Reference
OpenGL SuperBible: Comprehensive Tutorial and Reference
Nicholas Haemel, Benjamin Lipchak, Richard S. Wright Jr., Graham Sellers, Michael Sweet, Richard S. Jackson Jr.

from: $5.49

Compilers : Principles, Techniques, and Tools
Compilers : Principles, Techniques, and Tools
Monica S. Lam, Ravi Sethi, Jeffrey D. Ullman, Alfred V. Aho, Monica Lam, R. Sethi, Jeffrey D. Aho, Alfred V.; Sethi, Ravi; Ullman

from: $10.99

Graphics Gems Iv/Book and Mac Version Disk (The Graphics Gems Series)
Graphics Gems Iv/Book and Mac Version Disk (The Graphics Gems Series)
Paul S. Heckbert

from: $37.59

Advanced Animation and Rendering Techniques (ACM Press)
Advanced Animation and Rendering Techniques (ACM Press)
Alan Watt, Mark Watt

from: $7.19

An Introduction to Ray tracing
An Introduction to Ray tracing

from: $9.69

GPU Gems 3
GPU Gems 3
Hubert Nguyen

Out of Stock

Game Programming Gems 3
Game Programming Gems 3

Out of Stock

Game Programming Gems 4
Game Programming Gems 4
Andrew Kirmse

Out of Stock

The Pragmatic Programmer: From Journeyman to Master
The Pragmatic Programmer: From Journeyman to Master
David Hurst Thomas, Andrew Hunt, Dave Thomas, David Thomas, Andy Hunt

Out of Stock

Customer Reviews

customer rating | review

Rated 4 stars
Broad spectrum of visual tips, techniques and effects!

"GPU Gems" edited by Randima Fernando (Addison-Wesley, 2004, ISBN 0-321-22832-4) is a collection of white papers describing techniques and practical applications useful in today's programmable graphical processing units. The full color hardcover text is 816 pages and includes a CD-ROM that includes working demos and source for most of the articles presented in the book. The text retails for $59.99.The text is divided into...

0Report

Rated 5 stars
Very good!!!

One of the rare books I found helpfull, it goes through important details and doesn't stop at junks. This book should be a university reference that teach real-time special effects.I highly advise it to 3D and game programmers.

0Report

Rated 5 stars
Wow!

Addison-Wesley and nVIDIA went all out on this book. Every page is color. This means all of the code samples, graphics, everything, is in color. This is not only an impressive trick, it also makes a book on computer graphics a lot easier to read. To understand what a particular algorithm is trying to do with color you needn't go to the center of the book, the graphic is right there.The content of the book is somewhat mixed...

0Report

Rated 5 stars
A Killer Book for HARD CORE Programmers

Hard core graphics programming is definitely an area that separates the men from the boys. If your idea of graphics programming is making a ball bounce across the screen in Flash or Powerpoint, avoid this book. If you are a die hard programmer with a strong mathematical background looking to create some really kick a33 effects, this book is made for you.The background stuff: There are just under 50 authors that have collaborated...

0Report

Rated 5 stars
Excellent!

I can't think of a topic that is more well-suited to a gems-style book than shaders, and given how important shaders have become in graphics and game development, I've been looking forward to this book since it was first announced.The book consists of 42 articles covering techniques available on modern programmable GPUs. The articles were written by the most impressive collection of authors I've seen. Many of them are from...

0Report

Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured