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Paperback Games, Learning, and Society: Learning and Meaning in the Digital Age Book

ISBN: 0521144523

ISBN13: 9780521144520

Games, Learning, and Society: Learning and Meaning in the Digital Age

(Part of the Learning in Doing: Social, Cognitive and Computational Perspectives Series)

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Book Overview

This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie...

Related Subjects

Games Psychology

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