This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movies writers and fiction authors. It is also intended to instruct current video games writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, adn presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and -bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the trenches intervieews with experienced game writers and designers. Benefits * Teaches all types of writers-film, fiction, and game -- how to write successful video game scripts * Details the day-to-day process of a game writer * Explains how to work effectively with the entire team * Provides practical, ready-to-use spreadsheets, checklists, document templates, and example scripts * Covers the key differneces between writing for films and games, such aas non-lineraity, interactivity, and structure of dialogue This description may be from another edition of this product.
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