Game Programming With Python is not for beginners. I will say that up front. There are many advanced topic that seasoned pros and up and coming programmers will enjoy -- procecedural content, a* path-finding, asynchronous game servers. These are not for the faint-of-heart, but they are exceptional topics for game programming. Having done an a*star path finding implementation back in my brief time as a game programmer,...
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I know Python pretty well and I find that it is often an excellent way to quickly explore new programming concepts. Python is so powerful that you can quickly get a feel for the subject by coding a bit. At work, you may have to use a different language, but at least you will know the subject. That's how I got to understand XML and unit testing for example. A good book always helps the process though. As a newbie to games,...
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When I buy a book with source code I first run the examples and then I start reading, so I followed all the installation steps and every single example worked nicely so. The book is clear, concise, fun tu read and I do recommend it fully. If you are serious about writing your own online game and learning Python, get this one. It 's worth the money.
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This book is packed with useful game concepts and algorithms. In some ways, it is quite basic as it begins with simple concepts and the python code is easy to comprehend, but in other ways it is very advanced. The later chapters detail AI routines, terrain generation, network protocol design and multi-language development - advanced topics for most programmers who would buy this book.The way the author builds a library of...
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Not just a book on Python programming, this is a great book about game programming in general. I'll keep it as a general reference on game stuff. The concepts and algorythms here are useful and relevant to game programming in any language. The use of Python as the implementation language makes the content accessible and easy for programmers of all levels to grasp.This books covers an incredible range of topics from simulations...
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