Both trapped, fifty years apart. Forced to play games as innocent players die. And they're next. An unknown entity has seized control of the arena. Trapped with the Seeker, the Council, and hostages, the players are forced into a game. As everyone scramble to survive, Harla Gamble and her subversive team are picking their fights. But as the odds, and the tech, stack against them, they each must decide what they're willing to die for. Meanwhile,...