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Hardcover The Eleventh Dimension Book

ISBN: 1423111095

ISBN13: 9781423111092

The Eleventh Dimension

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Format: Hardcover

Condition: Very Good

$5.79
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List Price $16.99
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Book Overview

For Lance (level 19 zombie sorcerer), and his friend, MrsKeller ( level 23 hobgoblin brigand), life's a battle, and then you die. And then you rez. And then you battle again. At least that's how it is in Discordia , the addictive online game that makes real life seem dreary in comparison. At his new school, Lance feels weird and out of place, but in beautiful and complex Discordia, his zombie sorcerer is doing great: leveling fast, learning new skills,...

Customer Reviews

5 ratings

Very enjoyable...

A friend of mine gave me a copy of this book and I must say I thoroughly enjoyed reading it. I've played massively multiplayer online games for quite some time now and found Salmon's spin on the genre fascinating. She's done her homework. That's for sure. I would certainly recommend this novel to anyone who has ever been curious about what the experience is like playing an MMO. She captures the excitement and addictive aspects of the experience perfectly. This is the kind of story I would have really enjoyed as a teenager. It's nice to know not much has changed all these years later. Like most of the other reviewers here, I too am eagerly awaiting the sequel. RC

Enter another dimension!

If there's anything more addicting then real MMORPGS, it's this book. It's one of my favorite books, and this is coming from a fan of Bartimaeus, Percy Jackson and the Olympians and Harry Potter. It's witty, it has good action, and is extremely creative. Whether you're a fan of video games, or a fan of fantasy, or just a fan of good books, you will enjoy this one. READERS WARNING: Make sure you take some breaks for fresh air when reading this book! You may be up all night because you can't put it down.

GREAT READ!!

I loved this book! Each time I sat down to read I would go into a fantasy world and be totally into the adventure. Whether you are addicted to online video games or not, you will thoroughly enjoy this book. It was hard to stop reading and I didn't want it to end. I intend to read this again and hope that there is a sequel. I will be first on line to purchase it.

Great fantasy adventure!

Fast moving, imaginative, witty, this is a classic fantasy journey with a modern twist. Some readers (particulary pre-digital-agers) may be surprised by the gamer's setting, but portals between our world and other worlds are a staple of fantasy fiction (think as far back as the Narnia classics or the The Neverending Story). That traditional conceit is transformed here in a satisfyingly original way and it is tremendous fun -I won't spoil it by revealing too much. The story is full of vivid detail and has a witty tone that doesn't take itself too seriously. The land of Discordia feels more than real as the human characters adjust to their transformed selves in a new (and yes, dangerous) world. Look for incredible fun as they discover what loot really looks like and tastes like and find out how it feels to actually encounter a sobbing Banshee with one huge nostril. Anyone who enjoys fantasy science fiction will have a blast with this new and welcome addition to the genre.

Courtesy of Teens Read Too

Although Lance is still a n00b in the MMOG (massively multiplayer online game), Discordia, he feels much more at home in the online world of the game than in his new school and apartment building. His zombie sorcerer, also named LANCE, has already reached level 17 with the help of his hobgoblin friend, MRSKELLER, and the two spend many hours flirting and going on quests. Things get even better when a level 60 zombie named THEGREATONE invites both LANCE and MRSKELLER to join in a guild dedicated to leveling up newer players, and then recruits them both for a dungeon quest. Even though THEGREATONE seems to take the role playing a little too seriously, MRSKELLER points out that they can always leave the guild and ignore him if he turns weird on them. But things turn a little too weird when, while running from the dungeon in the game, Lance wakes up in a strange land with blood on his hands, face-to-face with real life versions of MRSKELLER and the THEGREATONE. Once Lance and MrsKeller get over their initial shock, TheGreatOne explains that he has pulled them both into the real world of Discordia, the land in turmoil that inspired the game. Lance and MrsKeller both have the innate ability to transport themselves to the eleventh dimension, and TheGreatOne now needs them to go on a real quest before he will tell them how to get back. Left with little choice, Lance and MrsKeller embark on their quest, translating their knowledge of the game for use in the real world of Discordia as best they can. When they team up with a runaway slave named Rayva, they realize that they have limited time, because Discordia may claim them forever, along with Lance's humanity. An interesting take on the blending of fantasy and reality, the author skillfully brings us into the land of MMOGs, making the terminology and actions accessible to those who have never played such games. Although any gamer would probably appreciate this fantastic tale, you don't have to be one to enjoy it. Reviewed by: Allison Fraclose
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