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Paperback Digital Culture, Play, and Identity Book

ISBN: 0262516691

ISBN13: 9780262516693

Digital Culture, Play, and Identity

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Format: Paperback

Condition: Good

$11.09
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Book Overview

Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.

World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This...

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