I'm pretty thick skinned, so most of the negative reviews of this book haven't bothered me. In fact, I agree with quite a few of them, and I've taken all constructive criticism into account in the writing I'm doing now.However, after the last few reviews, I feel obliged to say something. If you look at all of the reviews, you'll see that most of them are positive. In most cases, even people with well-substantiated criticism...
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Finally, a book on OpenGL programming specifically for games! This book fills an important gap in any OpenGL programmer's bookshelf. Some of the most popular 3D games for the PC, most importantly Id Software's Quake series of games, use OpenGL as their 3D rendering interface. Now programmers that want to learn about OpenGL game programming have a place to begin.This book explains OpenGL in the context of other PC programming...
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I must say I'm quite pleased with this book.. I was a bit weary because of the high-price, and felt that "Oh, I've got the OpenGL Red Book and Blue book, this isn't going to be any more information." I also have read over all of the tutorials at nehe.gamedev.net.... but I gave it a chance.. I always like written work better than tutorials online. I was surprised at how well written the examples were, and how easy they were...
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OpenGL Game programming is, in my opinion, the best Game programming book for beginners now availabe on the market. First of all it is the only one based on OpenGL instead of Direct X. The MS API seems to become a standard for professional game developers,but...well, leave it to pro's, if you want to grasp the basic of graphic programming and to achieve some results in a reasonable short time , OpenGL is the only choice, thanks...
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I've read several OpenGL books, and this one ranks with the best of them. The best thing about it, though, is that it's not just an OpenGL book, it's a game programming book, so not only will you learn OpenGL essentials, you're learn how to specifically apply them to games. The book is very easy to read and understand. It's been written in such a way that I think even someone with no experience programming games will be able...
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