This book explains how to improve the user experience of game development tools. The first part of the book explains why the user experience of game tools must be improved and shows readers how to get buy-in from their teams. The second part introduces the concept of user-centered design. Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design.
This book gives you everything you need to know about pro tools. It is very thorough and almost makes me not need to take the class I'm taking!!! Also very easy to understand and placed in small enough sections to comprehend. Very good!
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This book exceeds expectation. It is comprehensive, well-organized and very easy to read; and the multitude of visual examples make it ultra-quick to use. I picked it up to learn the new features in Pro Tools 6, but it has become my primary reference on Pro Tools software. This is the place to start if you are new to Pro Tools. It includes extensive diagrams for setting up a Digi 002 (RACK), MBox, Digi 001 studio. If you're...
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This book is more of a how-to reference manual. For each type of operation, it provides a description, what you can do with it, and then step-by-step instructions on how to do it. These operations are very logically organized throughout the book. As an example, setting up a click track is one of the most counter-intuitive things in protools (to me), and this book walked me through it. It's light on "recording technique" and...
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