In the real world, it's 2027, and disgruntled, lone-wolf data analyst Adam Harker works for a corporation he hates. In this dystopian future, many seek to lose themselves in virtual reality games, but Adam is dead set against playing Darkworlds, designed by mega-corporation Miskatonic Games, until he's tempted by two quite different people for two wholly different reasons. In the game, it's 1927, and Adam Harker is...
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Fiction Horror Literature & Fiction Romance Science Fiction Science Fiction & Fantasy