Sci-fi horror infests a virtual reality game, but is playing fun - or a ticket to insanity? Disgruntled, lone-wolf data analyst Adam Harker lives in near-future London where malignant corporations now rule. Life is so bad for most that they seek to lose themselves in virtual reality games, but Adam is dead set against playing until he's tempted by two quite different people for two wholly different reasons. In the game, it's 1927 and he's in London...