New rules for running a d20 Modern or d20 Future campaign with a cyberpunk twist. This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring... This description may be from another edition of this product.
As a general fan of the cyberpunk genre I really must applaud this book. Cyberpunk 2020 fans and Shadowrun fans will both have bits of this book to smile about. I have bought books from both games and while Cyberspace in actually trumps neither, this is a great volume to convert either or both those systems to D20 rules. The section on alternative cybertech is actually quite intrigueing. It's almost converting cybernetics to other time periods by allowing for magic to provide for some of the technology involved. Basically it's all the computer and cybernetic rules that they couldn't squeeze into Future. Still it's a worthwhile addition to any D20 Future libary.
Become a 'runner
Published by Thriftbooks.com User , 18 years ago
This book is great for anyone wanting to run a Shadowrun-esque type of campaign. This book shows that the official Shadowrun game (I forget who's putting it out now) would've been killer under the d20 rules. Regardless though, if you've ever played Shadowrun you'll be able to recreate the setting with this book.
LoneTygr
Published by Thriftbooks.com User , 19 years ago
This is a pretty good supplement that gives the rules for cybernetics and cybernetic attachments for characters in a modern or future game. It goes from basic skill upgrades to flying. It has a bunch of different ways it helps to balance the upgrades by exp penalties, having to take feats, etc. So it's definitely worth getting for the cost.
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