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Paperback Creating Turbo C++ Games Book

ISBN: 1565294726

ISBN13: 9781565294721

Creating Turbo C++ Games

Develop unparalleled graphics and animation for sophisticated card and video games. Learn expert C++ coding tricks through many existing, full-fledged examples. This description may be from another edition of this product.

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Format: Paperback

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Customer Reviews

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Best book for learning C++

I can't believe this book is out of print. This is *THE* best (and only) BEGINNER level book for games programming. If you're interested in breaking into the complicated field of games programming, read this book FIRST. It's not just the ONLY introduction book to game programming, its probably the best book available for becoming an accomplished C++ programmer! Appendix B alone will give you a better intro/reference to C++ than some full books on the subject. (Note: You should have SOME prior knowledge of C++ before reading the book, but the author does not assume that you are already a C++ genius.) The author presents the subject in a totally non-pretentious down to earth manner, and he actually makes you UNDERSTAND the stuff. Even if you just want to learn how to use a mouse driver, or program a really nice windows-like event driven graphic user interface, this is the book for you. It's a little outdated now that Win95 is the standard, and you won't learn how to program any cutting-edge Quake type games, but you won't find a better introduction to the subject anywhere else. TRY HARD to get ahold of this book. It was my first book on the subject, and I am now an accomplished games programmer. (Hint: If you want to break into the games programming field from scratch, start with a good ANSI C book, then get an intro book on object oriented programming (I recommend "Learn C++ in 21 days" by Jesse Liberty, or another Clayton Walnum C++ book -- he's written a few). Then read this book, followed by "The Black Art of 3D Games Programming"(--I think that was the approximate title--) by Andre LaMoth, which should be your last DOS programming book before moving onto the more complicated subject of Windows programming, for which I recommend "Programming Windows 95" by Charles Petzold. After that, you might want to check out another Clayton Walnum games programming book (I don't know the exact title of this one either...something like "Programming Windows 95 Games with Win95 SDK" ) as a good introduction to DirectX.)
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