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Hardcover Computer Graphics, C Version Book

ISBN: 0135309247

ISBN13: 9780135309247

Computer Graphics, C Version

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Recommended

Format: Hardcover

Condition: Very Good

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Book Overview

This new edition features the C language in programming examples to demonstrate the implementation of graphics application. The authors assume no prior knowledge of computer graphics when presenting... This description may be from another edition of this product.

Customer Reviews

3 ratings

Introduction to Graphics Theory

I bought this book long ago and I have used it more than any other book I own. This book covers the basics of graphics theory. The book assumes some mathematical knowledge (linear algebra), but provides a solid review in the appendix. Beginning graphics student often worry about the technical details of their particular platform (how to put a pixel), and this book doesn't cover those issues; you'll need an OpenGL guide and a C book for that. Hearn and Baker write far more lucid prose than most academics.

Needed more C code

The 3-D concepts aren't explained well. And yes, C code's sure lacking. I will give it 4 stars, because of the good explanations that accompany the 2-D chapters. I would have given it 5 stars had it featured more sample code (and yes, well documented too), and had the 3-D sections been more lucidly explained.

Excellent!

Let's face it, learning 3D graphics takes effort. I have read most of Hill(falls short of the mark) and all of both of Angel's books (excellent for OpenGL). Hearn and Baker do an excellent job of explaining difficult 3D concepts. The examples are clear, the C code is very useful, and the diagrams are most helpful. The book is well-written, concise, and thorough. Compared to other books, this one does not gloss over details... yes, effort is required, but the explanations are as straightforward in this book as you will find anywhere. I get lost in Foley, there's just too much detail. I get lost in Hill, as he touches on scores of "thoughts" and ends up losing sight of the basic concepts. Hearn and Baker just get right down to the business of teaching and explaining a conceptually tough subject, thoroughly, succinctly, and completely. No, they are not going to make you a graphics programmer without effort on your part, but no one will.This book is the best I've seen for achieving an understanding of the basics. If you're doing OpenGL, combine Hearn and Baker with Angel's books and you'll be off and running.I wish I could give this one 8 stars!
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