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Paperback Choosing and Using Digital Games in the Classroom: A Practical Guide Book

ISBN: 3319791753

ISBN13: 9783319791753

Choosing and Using Digital Games in the Classroom: A Practical Guide

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Format: Paperback

Condition: Very Good

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Book Overview

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects...

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