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Hardcover Business & Legal Primer for Game Development Book

ISBN: 1584504927

ISBN13: 9781584504924

Business & Legal Primer for Game Development

Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory... This description may be from another edition of this product.

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Format: Hardcover

Condition: Like New

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Customer Reviews

5 ratings

"Invaluable"

This book was invaluable to me in learning about doing business in the video game industry and the concerns that a game development team will face. While many books which discuss the video game industry will waver in their accuracy on any given subtopic due to the limited expertise of the speaker, this volume avoids that problem by having each chapter written by a different author, each with particular knowledge and experience with their chapter's subject. The Primer is written by more than a dozen experts, including game developers, business persons and law professors, each talking in plain English about the problems and solutions to difficulties and issues that will arise over the course of developing a game and starting a development company. As a student, I have read a lot of textbooks in the last few years and being interested in the game industry I regularly read magazines and articles on game development. This book is neither of those. It is informative and helpful without being long-winded or wordy, serious in its expertise and insight but fun in its approach and writing. In short, it is the type of reading you will enjoy doing while learning the things you want and need to know about business and legal issues which arise in game development.

Not only immensly helpful but fun to read too

For anyone interested in understanding the business of video game development this book should be on the top of your list of things to read first. Written for the person trying to get into game development or the person in game development looking to start out on their own. It combines both the business and the legal fundamentals that you need to know to get started in video game development. Includes analysis of publishing agreements and EULA's that are extremely helpful to any game developer. Also includes things you need to know to protect your intellectual property rights and what kinds of things in video games can be protected. The book is not overly complicated and in fact it is written to be easy and fun to read. The authors are all experts in the fields of business and law of video games and you can tell they had a good time writing this book. One of the most interesting chapters includes helpful suggestions from leaders in the video game industry on things that they wish they would have known starting out as game developers. Overall this book is a must for game developers and fun reading for anyone that is interested in understanding the business of games.

AMAZING

This is one amazing book. It quite literally addresses every possible business and legal issue for the game industry. Not only that, the information in this book is applicable to really any software or software intensive company. A+

Great Background Information

If you are even thinking of forming a company in the computer gaming industry, or if you're an outside developer presenting a game to a company, here is a wealth of information. Of course, as one of the contributor says, 'if you have $10 million already and you are starting a game company, then you can afford to hire a lawyer to do all this work for you.' But just to double check the work he is doing you still should read this book. This book really has two sections. First is about starting a company. This is on all the general business parts like creating a legal business entity, renting an office, hiring staff, product and market analysis, raising capital, etc. But then comes the second part that is specific to the gaming industry, especially the intellectual property that you are creating as you define characters, the art aspects of how the game looks, and the contracts you will need to have in place with your developers or with a game distribution company if you use them. There's another aspect that could fit under either of these two as they are not standard for most businesses but not restricted to games either, this includes selling internationally, paying international taxes and so on. Basically, as the title of this book says, it's a 'Primer,' that is, a general introduction that will enable you to know what you're talking about but not enough to consider yourself an attorney.

Amazing resource...

I am an attorney who only occasionally encounters intellectual property issues stemming from "gaming" in my practice. However, like most males my age, I'm fascinated by the video game industry, and in particular, video game development. I picked up this book to learn a little bit more about gaming issues--partly in the hopes of expanding my practice, partly in an effort to learn more about the industry--and ended up buying this primer on a whim. It turned out to be a great decision...not only does this book provide the astute, rock-solid legal analysis I would expect from a legal primer, it also gives an amazing and exciting inside look at the world of development. The primer begins with a good-natured and insightful perspective on starting your own game company, winds its way through the trials of day-to-day business operations and ends up with some shared experiences from those who have "made it" in the world of video game development, including the co-founders of GameLab. In between, well-researched and easy-to-understand legal advice is dispensed on a wide range of pertinent topics, including intellecual property law, contract law, taxation and even the current state of law in virtual worlds. In short, this primer is an affirmatively *enjoyable* read--a rarity among legal primers, as I can unfortunately attest--and a must-read for would-be developers and anyone else who wants to really understand the ins and outs of video game development. I plan on recommending it not only to my clients but to anyone who is even remotely interested in learning more about the gaming industry.
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