Black Hat, Inc. is the premier, worldwide provider of security training, consulting, and conferences. In Black Hat Physical Device Security: Exploiting Hardware and Software, the Black Hat experts show readers the types of attacks that can be done to physical devices such as motion detectors, video monitoring and closed circuit systems, authentication systems, thumbprint and voice print devices, retina scans, and more.
The Black Hat Briefings held every year in Las Vegas, Washington DC, Amsterdam, and Singapore continually expose the greatest threats to cyber security and provide IT mind leaders with ground breaking defensive techniques. There are no books that show security and networking professionals how to protect physical security devices. This unique book provides step-by-step instructions for assessing the vulnerability of a security device such as a retina scanner, seeing how it might be compromised, and taking protective measures. The book covers the actual device as well as the software that runs it. By way of example, a thumbprint scanner that allows the thumbprint to remain on the glass from the last person could be bypassed by pressing a "gummy bear" piece of candy against the glass so that the scan works against the last thumbprint that was used on the device. This is a simple example of an attack against a physical authentication system.
Related Subjects
Business Business & Investing Certification CompTIA Computer Science Computers Computers & Technology Economics Education & Reference Encryption Engineering Internet & Networking Java Languages & Tools Law Network Security Networking PCs Peripherals Programming Programming Languages Security & Encryption Technology VirusesThis is a great book; clear and concise all the way from basic 2D graphics to 3D rotations! This book is good on theory - the thing that is found sadly lacking in a good deal of other related books. If you're a serious video game programmer, you owe it to yourself to BUY THIS BOOK!
0Report
If you want to be a game programmer you need this book. Some old info, ok. But all the concepts(e.g math), are always the same. Discover how your computer works, make drivers. Fantastic book. After buying this, you'll need Tricks of Windows Game Programming Gurus.
0Report
first: this is not outdated---you MUST know how to make the games and understand the concepts introduced in this book before you can make anything better... second: half the book is not wasted on 2D...1/2 the book is dedicated to developing a standard VGA library that will be used when the 3D engine is create---this is absolutely necessary to make sure that the reader is on the same level as the author in terms of code.....
0Report
Imagine discovering this gem back in early 1996: before the deluge of 3Dfx, RIVA, nVidia, Creative, or any other 3D accelerator card became "big business." Shortly after the public release of Windows 95, before DirectX, Direct3D, Glide, or OpenGL...indeed, before the Nintendo 64...there was this book "Black Art of 3D..." I loved it! It is based entirely on DOS programming...but what better platform for beginners to start...
0Report