This guide introduces all the basic concepts to start writing serious code and includes examples of how WinG can at last make games run faster under Windows. The CD-ROM contains examples, solutions, sample programs, code resources, bit maps, sound files and applications.
Extremely useful book on Windows games programming.
Published by Thriftbooks.com User , 28 years ago
It's striking the amount of information this book has on Windows programming. It builds a foundation in the basic concepts of Windows messaging and memory allocation, then moves smoothly into bitmaps, palettes, input, and sound. It finds fast game solutions in WinG and the WaveMix tools. Even Avi and WinToon are covered. Both 16 and 32 bit Windows programming are considered for the broadest user base. Although written before DirectX, this book is readable and understandable.
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