Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)
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