No risk no reward... but also no dismemberment. Max has made powerful enemies who will stop at nothing to hunt him down and stuff his skull into a trophy case. The smartest thing would be to get as far away as he can, fast. Yet there's a village of goblins asking for his help and they're offering something tantalizing in return: an airship. Should Max try to be a hero, even though he knows his win over the paladin was a fluke?...