While there is a little less programming than I would have liked, the book is pretty good overall. It teaches a great deal about other things such as modelling and graphics. Maybe a different title would be fitting for 2nd edition.
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I normally don't spend time rating books. Getting time to read them is enough of a problem! After reading this over, I decided to list its strong and weak points:Strong:1) It's a good overall guide to game development2) Covers a good range of software3) Uses DirectX 84) Good explanations and you build several programs including a half-life model viewer and 3D shooterWeak:1) Wish there was more information included on modeling2)...
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This is the second Crooks (sorry, that's his name) book that I've gotten. Also purchased a VB book and I see from the description that he is doing a VB.NET book. Looking forward to seeing it.
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The first half of this book deals mainly with the software that comes with it. It is a great basis for creating graphics, models, sound, and music for anything you might need them for, although it focuses on games. The second have shines some light on some 2D/3D theory and exemplifies this through source-code included on the CD. I give it 5 stars for thoroughness, clearnesss, conciseness, and diversity.
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This is a great book. It covers everything about development including creating low poly models, music, sfx and then puts it into a final project. You also make a Half-Life model viewer and some other projects as well. I've read several other game programming books that were simply "copies" of the SDK info. This book takes a very good approach and allows a beginner or advanced programmer to benefit from it.This is a must...
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