I found the book to be very helpful without the "reference" section. The "reference" section is just a bonus. Being new to directX, this book single-handedly showed me the way.
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This book is an excellent reference guide to the functionality in DirectX 7.0, and is meant for the advanced reader. Close to 1/2 of the book is reference material, and the rest of the book is not meant as a teaching guide but rather a discussion on advnaced programming techniques. If you do not have a fair amount of experience with C++ COM & Windows programming, spend your money on a text more tuned to the begginer...
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I developed a 2D sidescrolling shooter Demo with Direct Draw. And now I want to move to D3D Immediate mode, and I think this is pretty much one of the most complete references in book form. Its ideal for looking something up. And I dont really like to search through the DX7 SDK on the monitor, so it comes handy. I have not read the book like you normally would read a book by Lamothe for example. I think it will be a great...
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I posted a review earlier that was based on my initial expetactions of what this book should have been. It was unfair. In fact, using this book as a guide, I have been able to actually get a halfway decent 3d game engine together in a relatively short time. Note that I said that I used it as a guide. This book does not hold your hand, but rather helps the programmer to push forward using the material provided. It is an...
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Overall I think it's a pretty good book, but not without its flaws. Specifically, no where in the book do you find a complete game or even a compilable program, either of which would have been very helpful for beginning 3D programmers.On the good side, let me say I loved the book's attention to math, its coverage of several difficult (but important) topics, the source code it does include, and the way it makes DirectX easy...
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