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Paperback 3D Game Programming with C++ Gold Book [With CDROM] Book

ISBN: 1576104001

ISBN13: 9781576104002

3D Game Programming with C++ Gold Book [With CDROM]

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Format: Paperback

Condition: Good

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Book Overview

Showcases the power of Direct3D, demonstrates the production of high performance PC graphics using accurate physics modeling, and covers 3D transformations, AI techniques, collision detection, and... This description may be from another edition of this product.

Customer Reviews

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Rated 5 stars
Excellent book!!

I found the book to be very helpful without the "reference" section. The "reference" section is just a bonus. Being new to directX, this book single-handedly showed me the way.

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Rated 4 stars
3D Game programming for Advanced Win32 C++ Programmers

This book is an excellent reference guide to the functionality in DirectX 7.0, and is meant for the advanced reader. Close to 1/2 of the book is reference material, and the rest of the book is not meant as a teaching guide but rather a discussion on advnaced programming techniques. If you do not have a fair amount of experience with C++ COM & Windows programming, spend your money on a text more tuned to the begginer...

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Rated 5 stars
Best Direct 3d Immediate Mode Reference in book form

I developed a 2D sidescrolling shooter Demo with Direct Draw. And now I want to move to D3D Immediate mode, and I think this is pretty much one of the most complete references in book form. Its ideal for looking something up. And I dont really like to search through the DX7 SDK on the monitor, so it comes handy. I have not read the book like you normally would read a book by Lamothe for example. I think it will be a great...

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Rated 5 stars
highly recommended

I posted a review earlier that was based on my initial expetactions of what this book should have been. It was unfair. In fact, using this book as a guide, I have been able to actually get a halfway decent 3d game engine together in a relatively short time. Note that I said that I used it as a guide. This book does not hold your hand, but rather helps the programmer to push forward using the material provided. It is an...

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Rated 4 stars
Good, but could have been better

Overall I think it's a pretty good book, but not without its flaws. Specifically, no where in the book do you find a complete game or even a compilable program, either of which would have been very helpful for beginning 3D programmers.On the good side, let me say I loved the book's attention to math, its coverage of several difficult (but important) topics, the source code it does include, and the way it makes DirectX easy...

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