* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more * Video game sales exceeded the movie industry's box office draw last year by $1 billion
Sure, you won't be able to land a job at Electronic Arts just by reading this book, but it's a great way to explore the topic. The author does a great job introducing animation lingo and techniques to novices. If you don't know your NURBS from your keyframes, this book is a great place to get educated. It may even whet your appetite for a more detailed book, such as the author's 3ds max Bible.
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